Your distribution model quietly rewrites your product job. Here's how I'd explain common product distribution models to a PM team—and what changes in the work.
Models you'll see
- Direct product sales — you own acquisition → purchase → retention
- Referral / affiliate — partners amplify reach; incentives shape behavior
- Product placement / marketplace presence — discoverability inside someone else's surface
- Auction / bidding — price discovery and competitive dynamics become product constraints
- Licensing / franchising / co-branding — brand and control tradeoffs
- Rental / leasing / time-sharing — access over ownership; utilization metrics matter
Real companies mix these. Clarity beats purity.
How distribution changes PM work
| Area | What shifts |
|---|---|
| User research | Who the "user" is vs who pays vs who distributes |
| Validation speed | Partner dependencies can slow learning loops |
| Competition | Channel conflict and copycats inside the channel |
| GTM | Packaging and enablement become product surfaces |
| Post-launch | Optimize for channel health, not only in-product UX |
Questions I'd ask before building
- Who owns the customer relationship end-to-end?
- What incentives might distort product usage?
- Which metrics are leading indicators of channel health?
- What happens to UX if the partner's rules change?
PM pitfalls by model
- Direct sales: overbuilding before distribution exists
- Referral: incentive gaming that hurts product quality
- Marketplace: optimizing for the channel's algorithm over user value
- Licensing: losing feedback loops from end users
My take
PMs who ignore distribution build beautiful products nobody can find—or findable products that break in-channel. Connect growth and product craft with the PM Certification and the newsletter.